// Port of my Java Vectorballs to Flash MX // (c)2002 Obiwobble // VbSineTable. For Animation stuff. Global property _global.VbSINTABSIZE = 4096; _global.VbSineTable = new Array( VbSINTABSIZE ); for ( var i=0; i b.ScreenZ ) return -1; return 1; } VbObject.prototype.Draw = function() { // It's the sorting that's costing me the most cpu // this sortOn method is quicker but require reverse // ball ordering (no big deal) this.Balls.sortOn( "ScreenZ" ); for ( var d=0; d