Part 2: Port of the 'ol "Java Vectorballs". I've written "Vectorballs" for every major platform I've used so far, why stop now? Definately still a work in progress. Never tried converting Java to Javascript (ActionScript/ECMA-262) before. What a total b*tch. There's LOTS of nice things one expects in Java/C++ that you just CAN'T DO here! It's too slow (very, very slow), the maths seem a bit mucked and no idea what the ball-ordering code is doing, it's doing something - but not quite what I'm expecting. Anyway, shouldn't I be out drinking beer right now?